Eden World Builder has gone through many updates, which add new features and change old ones. This page is a list of the changes and the features in each version of Eden.
Version Changes
Version
Changes
1.7
Five creatures to play with and put in your creations.
In addition to being adorable they are game objects, they interact with all the special blocks (like ice slides/water/etc.) and tools.
Lots of new sound effects and music.
Various minor bug fixes and tweaks, partially listed below:
TNT now launches you away from explosions
Fixed freeze downloading maps for partially connected or weak internet connections
Fixed some rendering glitches and rare crashes.
Glass texture changed
Changed how water current works slightly
New option: Toggle creatures on and off
1.6
Retina support and graphics update
Flowing liquids (this has proved annoying)
Easy to build with and remove so you don't permanently flood your world
Better explosions and improved fire
Much faster loading
Various interface improvements
Build Icon shows current block, you can now paint the current block and then build with that block
Ice slides will automatically adjust camera when you turn
Autojumps when moving forward, autojumps when placing a block under you (this can be turned off)
New option: Toggle autojump when moving forward
New option: Graphics quality toggle: Fast/Best
Currently just disables in-game retina on fast, has no effect on non-retina devices but will in future updates.
Removed option: Invert Camera. It doesn't make sense with touch/swipe controls
Removed option: Caves. Due to rendering engine limitations they have a high performance cost.
To play a world with caves you can download an old one from the shared worlds.
Adjusted lighting on angled walls and clouds
New title music
Translated app description to 9 languages. Full app localization planned.
1.5.2
Added choice between flat and normal terrain generation for new worlds
Added choice to set a new 'home' location
Made auto-view distance reduction less aggressive
Fixed bug where music wouldn't play when turned back on in options
Fixed memory leak with screenshots
1.5.1
Fixed memory leak in shared menu
1.5
Eden is now a universal app(works on iPod touches, iPads, and iPhones)
HD graphics designed for the iPad
New painting mechanic, color any block with a touch
New blocks:
Water, has animated texture and you can swim in it
Lava, has animated texture and gives you a little bounce
Note: Lava and water are regular blocks and don't flow (yet).
Trampoline, gives a real bounce
Translucent glass
Fence you can see through
Ice, slippery block with very little friction
Ramps(ice,wood,stone,shingles), you can walk up and down them without jumping
Angled walls(ice,wood,stone,shingles)
Ladders and Vines, blocks you can climb on
Cloud, normal block
Gradient normal block
Use the ice blocks, ramps and angled walls together to make ICE SLIDES!
Shadows
Clouds
Searching by name for shared worlds
Preview screenshots for shared worlds
Cloud hosting for maps for faster downloads
Caves are now an option(off by default)
Completely flat/empty world available for download
Touching the pickaxe or the burn icon when already in that mode changes to a 'nothing' mode (useful if you accidentally (build or burn stuff)
Automatic view distance reduction for complex scenes
For best performance start a new world without caves or for the very best performance use Super Flatland
Major rendering engine improvements
Collision system reworked to support non-cube things like ramps
Added a gradient to the sky
A couple of menu animations
Various bug fixes
New sounds and art
Known issues:
Translucencies and water/lava don't always render perfectly
No way to build a painted block with one touch *Fixed 1.6*
Cloth/Wool block removed for space reasons
Water current needs fine-tuning
1.0-1.4
Joystick added, graphics polished, bug fixes.
1.0
First release: Had basic block building, destroying, tnt block, fire tool, dpad for movement and shared worlds.
Future Updates
On the official Eden Facebook page, the developers announced that the next highly anticipated update, update 1.8, which the developers have now dubbed it "update 2.0," is supposedly set to arrive on June 1st. They said that it should have "big engine improvements (no more in-game loading and graphics improvements), fireworks, portals, steel block, half-size blocks, double-size blocks, completely redone world-gen, paint bombs, colored lighting, treasure collecting and more polish, sound and music, and hopefully some new creatures...," and "...doors. lots and lots of doors." but noted that some of the "more ambisious features," such as the no in-game loading and block size variation were thought to not be in the update due to the difficuty of making them, but noted that they are all going to make it into the new update.