Eden World Builder has gone through many updates, which add new features, change, or remove old ones. This page is a list of the changes and the features in each version of Eden - World Builder. The next update, Version 2.0, is supposedly ''"going to be the best update yet" ''as Ari Ronnen from kingly Games puts it.'' ''
Eden World Builder has gone through many updates, which add new features, change, or remove old ones. This page is a list of the changes and the features in each version of Eden - World Builder. next update, Version 2.0, be the best yet '''' ''
Revision as of 21:55, June 2, 2012
What do you want to see in v 1.8?
Eden World Builder has gone through many updates, which add new features, change, or remove old ones. This page is a list of the changes and the features in each version of Eden - World Builder. According to Ari Ronnen, the next update, Version 2.0, will be the best one yet. '
Five creatures to play with and put in your creations.
In addition to being adorable they are game objects, they interact with all the special blocks (like ice slides/water/etc.) and tools.
Lots of new sound effects and music.
Various minor bug fixes and tweaks, partially listed below:
TNT now launches you away from explosions
Fixed freeze downloading maps for partially connected or weak internet connections
Fixed some rendering glitches and rare crashes.
Glass texture changed
Changed how water current works slightly
New option: Toggle creatures on and off in the Settings Menu.
Retina support and graphics update
Flowing liquids (this has proved annoying)
Easy to build with and remove so you don't permanently flood your world
Better explosions and improved fire
Much faster loading
Various interface improvements
Build Icon shows current block, you can now paint the current block and then build with that block
Ice slides will automatically adjust camera when you turn
Autojumps when moving forward, autojumps when placing a block under you (this can be turned off)
New option: Toggle autojump when moving forward
New option: Graphics quality toggle: Fast/Best
Currently just disables in-game retina on fast, has no effect on non-retina devices but will in future updates.
Removed option: Invert Camera. It doesn't make sense with touch/swipe controls
Removed option: Caves. Due to rendering engine limitations they have a high performance cost.
To play a world with caves you can download an old one from the shared worlds.
Adjusted lighting on angled walls and clouds
New title music
Translated app description to 9 languages. Full app localization planned.
Added choice between flat and normal terrain generation for new worlds
Added choice to set a new 'home' location
Made auto-view distance reduction less aggressive
Fixed bug where music wouldn't play when turned back on in options
Fixed memory leak with screenshots
Fixed memory leak in shared menu
Eden is now a universal app(works on iPod touches, iPads, and iPhones)
HD graphics designed for the iPad
New painting mechanic, color any block with a touch
Water, has animated texture and you can swim in it
Lava, has animated texture and gives you a little bounce
Note: Lava and water are regular blocks and don't flow (yet).
Trampoline, gives a real bounce
Fence you can see through
Ice, slippery block with very little friction
Ramps(ice,wood,stone,shingles), you can walk up and down them without jumping
Ladders and Vines, blocks you can climb on
Cloud, normal block
Gradient normal block
Use the ice blocks, ramps and angled walls together to make ICE SLIDES!
Searching by name for shared worlds
Preview screenshots for shared worlds
Cloud hosting for maps for faster downloads
Caves are now an option(off by default)
Completely flat/empty world available for download
Touching the pickaxe or the burn icon when already in that mode changes to a 'nothing' mode (useful if you accidentally (build or burn stuff)
Automatic view distance reduction for complex scenes
For best performance start a new world without caves or for the very best performance use Super Flatland
Major rendering engine improvements
Collision system reworked to support non-cube things like ramps
Added a gradient to the sky
A couple of menu animations
Various bug fixes
New sounds and art
Translucencies and water/lava don't always render perfectly
No way to build a painted block with one touch *Fixed 1.6*
Cloth/Wool block removed for space reasons
Water current needs fine-tuning
Joystick added, graphics polished, bug fixes.
First release: Had basic block building, destroying, tnt block, fire tool, dpad for movement and shared worlds.
On the official Eden Facebook page, the developers announced that the next highly anticipated update, update 1.8, which the developers have now dubbed it "update 2.0," is supposedly set to arrive on June 1st. They said that it should have "big engine improvements (no more in-game loading and graphics improvements), Fireworks, portals, steel block, half-size blocks, double-size blocks, completely redone world-gen, paint bombs, colored lighting, treasure collecting and more polish, sound and music, and hopefully some new creatures...," and "...doors. lots and lots of doors." but noted that some of the "more ambitious features," such as the no in-game loading and block size variation were thought to not be in the update due to the difficuty of making them, but noted that they are all going to make it into the new update. Doors automatically open when you get close to them. It has also been confirmed that you can color the sky in the new update. On April 30, it was confirmed that there will be some sort of "adventure" aspects of Eden where there will be rare collectables, Shiny Cubes that you get 10 of on empty worlds, and you have to find them on the normal worlds. This is to encourage exploring and maps with a type of goal set to them. It is also possible that there will be agressive creatures and a health bar that you can toggle off and on. It is unknown if aggressive creatures or the adventure aspects can be toggled off. It is also unknown whether or not Adventure will be a new mode and Flat and Normal will be modes, too. Half Blocks were also confirmed and will be released on June 1. There will also be a completely redone World generator, which could possibly include naturally flowing lava and water. Newly confirmed blocks are Small blocks, which if you stack 4 together in three dimentions, it will equal one normal block, and a Large Blocks (2x2x2), which are the size of 8 normal blocks. You press a button in the block menu to toggle the size of the block you're placing. The save/exit/camera tools will now have their own menu aside from the blocks screen. Portals have also been announced for better traveling, though not much is known about them. Many people have also hinted at new creatures, though this isn't officially confirmed. On May 17th, the date for the release was pushed back to June 29 due to lack of time to add in all the features. On May 26, fireworks were confirmed by Ari and will work similarly to TNT. They will come in a crate-like block that you light fire to and they shoot up into the sky (possibly at the height limit) and explode into different colors.