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Quest Mode
 
Quest Mode
 
Triangle Blocks for Every Thing
 
Triangle Blocks for Every Thing
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Doors
 
More Blocks
 
More Blocks
 
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Revision as of 13:49, 25 November 2012


Eden World Builder has gone through many updates, which add new features, change, or remove old ones. This page is a list of the changes and the features in each version of Eden - World Builder. According to Ari Ronnen, the next update, Version 2.0, will be the best update yet.

Version Changes

Version Changes

1.7

  • Five creatures to play with and put in your creations.
  • In addition to being adorable they are game objects, they interact with all the special blocks (like ice slides/water/etc.) and tools.
  • Lots of new sound effects and music.
  • Various minor bug fixes and tweaks, partially listed below:
    • TNT now launches you away from explosions
    • Fixed freeze downloading maps for partially connected or weak internet connections
    • Fixed some rendering glitches and rare crashes.
    • Glass texture changed
    • Changed how water current works slightly
  • New option: Toggle creatures on and off in the Settings Menu.

1.6

  • Retina support and graphics update
  • Flowing liquids (this has proved annoying)
    • Easy to build with and remove so you don't permanently flood your world
  • Better explosions and improved fire
  • Much faster loading
  • Various interface improvements
    • Build Icon shows current block, you can now paint the current block and then build with that block
    • Ice slides will automatically adjust camera when you turn
    • Autojumps when moving forward, autojumps when placing a block under you (this can be turned off)
  • New option: Toggle autojump when moving forward
  • New option: Graphics quality toggle: Fast/Best
    • Currently just disables in-game retina on fast, has no effect on non-retina devices but will in future updates.
  • Removed option: Invert Camera. It doesn't make sense with touch/swipe controls
  • Removed option: Caves. Due to rendering engine limitations they have a high performance cost.
    • To play a world with caves you can download an old one from the shared worlds.
  • Adjusted lighting on angled walls and clouds
  • New title music
  • Translated app description to 9 languages. Full app localization planned.

1.5.2

  • Added choice between flat and normal terrain generation for new worlds
  • Added choice to set a new 'home' location
  • Made auto-view distance reduction less aggressive
  • Fixed bug where music wouldn't play when turned back on in options
  • Fixed memory leak with screenshots

1.5.1

  • Fixed memory leak in shared menu

1.5

  • Eden is now a universal app(works on iPod touches, iPads, and iPhones)
  • HD graphics designed for the iPad
  • New painting mechanic, color any block with a touch
  • New blocks:
    • Water, has animated texture and you can swim in it
    • Lava, has animated texture and gives you a little bounce

Note: Lava and water are regular blocks and don't flow (yet).

    • Trampoline, gives a real bounce
    • Translucent glass
    • Fence you can see through
    • Ice, slippery block with very little friction
    • Ramps(ice,wood,stone,shingles), you can walk up and down them without jumping
    • Angled walls(ice,wood,stone,shingles)
    • Ladders and Vines, blocks you can climb on
    • Cloud, normal block
    • Gradient normal block
  • Use the ice blocks, ramps and angled walls together to make ICE SLIDES!
  • Shadows
  • Clouds
  • Searching by name for shared worlds
  • Preview screenshots for shared worlds
  • Cloud hosting for maps for faster downloads
  • Caves are now an option(off by default)
  • Completely flat/empty world available for download
  • Touching the pickaxe or the burn icon when already in that mode changes to a 'nothing' mode (useful if you accidentally build, break, or burn stuff)
  • Automatic view distance reduction for complex scenes
  • For best performance start a new world without caves or for the very best performance use Super Flatland
  • Major rendering engine improvements
  • Collision system reworked to support non-cube things like ramps
  • Added a gradient to the sky
  • A couple of menu animations
  • Various bug fixes
  • New sounds and art

Known issues:

  • Translucencies and water/lava don't always render perfectly
  • No way to build a painted block with one touch *Fixed 1.6*
  • Cloth/Wool block removed for space reasons
  • Water current needs fine-tuning

1.0-1.4

Joystick added, graphics polished, bug fixes.

1.0

First release: Had basic block building, destroying, TNT block, fire tool, dpad for movement and shared worlds.
Old school!

The block menu in the first release.

Future Updates

File:Eden doors and sky.jpg

Like previously said, there are doors and you can color the sky.

On the official Eden Facebook page, the developers announced that the next highly anticipated update, update 1.8, which the developers have now dubbed it "update 2.0," is supposedly set to arrive on June 1st, but was later delayed until June 29, which was then delayed further. The creators haven't set a new date so they don't "dissapoint us again by setting and missing another date." They said the update should have "big engine improvements (no more in-game loading and graphics improvements), Fireworks, portals, steel block, half-size blocks, double-size blocks, completely redone world-gen, paint bombs, colored lighting, treasure collecting and more polish, sound and music, and hopefully some new creatures...," and "...doors. lots and lots of doors." but noted that some of the "more ambitious features," such as the no in-game loading and block size variation were thought to not be in the update due to the difficuty of making them, but again noted that they are all going to make it into the new update. Doors automatically open when you get close to them. It has also been confirmed that you can color the sky in the new update.


On April 30, it was confirmed that there will be some sort of "adventure" aspects of Eden where there will be rare collectables, Shiny Cubes that you get 10 of on empty worlds, and you have to find them on the normal worlds. This is to encourage exploring and maps with a type of goal set to them. It is also possible that there will be aggressive creatures (confirmed to be "Charger") and a health bar that you can toggle off and on.


Half Blocks were also confirmed and will be released on June 1 (now after June 29). There will also be a completely redone World Generator, which could possibly include naturally flowing lava and water. Newly confirmed blocks are Small blocks, which if you stack 4 together in three dimensions, it will equal one normal block, and a Large Blocks (2x2x2), which are the size of 8 normal blocks. You press a button in the block menu to toggle the size of the block you're placing. The save/exit/camera tools will now have their own menu aside from the blocks screen.


The Steel Block, which is confirmed, is immune to TNT blasts. PaintBombs also work by coloring TNT and then, when it explodes, it colors the blocks all around it the color that you painted it instead of destroying the blocks. An aggressive creature named "Charger" will be added. It is unknown if this means there will be a health bar or not. Cntrols will also be tigthened and the icons for fire, pickaxe, painting, block, & jump will all be revamped and look sleeker. Also, in the top left corner, there will be a gears icon, which will probably mean settings. The World Generator has drastically changed and, as a recent picture on Facebook indicates, possibly have lakes/streams/oceans.


Portals have also been announced for better traveling, though not much is known about them. Many people have also hinted at new creatures, though this isn't officially confirmed. On May 17th, the date for the release was pushed back even further, beyond June 29, due to lack of time to add in all the features. On May 26, fireworks were confirmed by Ari and will work similarly to TNT. They will come in a crate-like block that you light fire to and they shoot up into the sky (possibly at the height limit) and explode into different colors. On May 17th, the date was pushed back to June 29th, but on June 15th, they pushed the update back to an unspecified date. A quote from the post below.


I see a lot of people asking "when's the update" again. The target date was June 29th. But i'm sorry, the game is just not done yet, and I won't be able to hit that. I picked hard features to do, and development has taken longer than I expected. The major items left are: improving the terrain gen, final polish on portals, lights and shadows, figuring out a new save file format for small blocks (don't worry you won't lose your save), engine optimizing(doing that now), and q.a. testing. I don't want to disappoint you guys again by setting and missing another target date, but I will continue to post updates so you can see how work is progressing on the remaining items.- Ari Ronnen


The creators have announced at the high possibility of a second new creature to accompany Charger and possibly some new 'skins' as Ari put it. This hints at the fact of possible texture packs. On July 2, Ari announced that 2.0 might be the last major update of Eden because, after 2.0, he states that he will be "happy with where Eden is standing on iOS." This doesn't necessarily mean that Kingly Games will cease to work on Eden, this just states that all future updates will be small and most likely patches, but it doesn't completely rule out the possibility of smaller content updates. The part of the statement "happy with where Eden is standing on iOS" also hints at the fact of its (Eden) release for other things like the Android Market, which has been in extremely high demand. These statements do cast a lot of doubt on the highly demanded multiplayer, however, for the future.


With the release of a photo of the new block selector, and through talking with fans, it is confirmed that users will be able to place the treasure crystals. They will probably be able to be placed once they are collected, though it is unsure it the user has to collect them all before they can place any or not.

As of late (beginning of November), many new thigs have been confirmed and or released in a firestorm of news from Ari and Steve:

  • October 24: Picture of Charger is released.
  • October 26: A picture of what looks like a (brightly colored) cave, giving way to speculation of the return of caves
  • October 31: Ari stated he was playing around with Terragen and released a picture of a red stone landscape.
  • November 3: A picture of the red stone landscape is re-uploaded, but this time, one could see a lava lake and black stone arches throughout the landscape, hinting at a new biome or world.
  • November4: The first true picture of the new terrain gen was released. The gen. had more varrying elevation and coloring in the grass and water, which, when released, will effectivly make water a naturally occuring block.
  • November 5: Ari stated, "I'm trying to make mountains but there's not enough room, someone should really increase the height limit!" This gave way to the fact that the building height limit was increased
  • November 6: Ari released the first picture of mountains. They are the largest generated structures in the game so far and are snow-capped with ice at the base of them. Ari stated, "First attempt at mountains. The ice at the bottom is fun to slide on."
  • November 8: Ari posted a picture of ice slides in square shapes and connected to each other. Ari said, "I wrote some code to generate ice tracks today. Just turns right now, i'll try adding slides/ramps later. [I] should be able to use the code to make natural looking ice slides in the terrain gen." This, along with mountains, makes ice a naturally occuring block.


On November 12th, Ari released a picture of a new biome, which completely confirms the fact that biomes will occur in the 2.0 terrain gen. This was a tropical biome that consisted of sand, light blue lakes/oceans of water, and new types of trees, which have wood planks as trunks. Ari said he doesn't like the way the trees looked at the time of posting, which shows that he was still designing these trees.

On November 16th, Ari released a picture of another biome that shows dark grass, a river, and some stone hills.

On November 23rd, Ari released a third picture of the mystery red world, with contained not only dark stone arches, but also a pyramid-esque structure with lava pouring out of it. It was identified as a work-in-progress volcano. This confirms the addition of this red world and an addition to the game and confirms lava's presence as a naturally occuring block.

Sources