Eden World Builder Wiki
Tag: Visual edit
Tag: Visual edit
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== The Danger Zone ==
 
== The Danger Zone ==
The Danger Zone is an area in the ocean, in the south of Arkaria. Besides Ocean there is nothing to explore, yet impossible to build on. During constructions for V64 "Disboard" a tunnel was build there to connect the Island Disboard with the Island Aurelis. It was planned to build a big racetrack that connect those two island, a racetrack and a subway in one. But strange things started to happen during the construction of the tunnel. After the first day of building the tunnel, Phil logged out of the game, but when he loaded the file, the file was stuck at 100 percent- it got somehow corrupted. Luckily a backup from yesterday was ready and Phil desided to continue with that file, but this time another diffrent bug appeared. The tunnel was already connected between those two islands and there was already a small ice slide to get fast between Point A to B. When he used the track, the second loading screen to get access to the next chunk freezed and was stuck at loading aswell. When quitting the App and starting the world, the loading screen was then stuck at 100 percent again- again corrupted.
+
The Danger Zone is an area in the ocean, in the south of Arkaria. Besides Ocean there is nothing to explore, yet impossible to build on. During constructions for V64 "Disboard" a tunnel was build there to connect the Island Disboard with the Island Aurelia. It was planned to build a big racetrack that connect the two islands, a racetrack and a subway in one. But strange things started to happen during the construction of the tunnel. After the first day of building the tunnel, Phil logged out of the game, but when he loaded the file, the file was stuck at 100 percent- it got somehow corrupted. Luckily a backup from yesterday was ready and Phil desided to continue with that file, but this time another diffrent bug appeared. The tunnel was already connected between those two islands and there was already a small ice slide to get fast between Point A to B. When he used the track, the second loading screen to get access to the next chunk freezed and was stuck at loading aswell. When quitting the App and starting the world, the loading screen was then stuck at 100 percent again- again corrupted.
   
To get further information about the bug Phil descided to check when this bug started to happen. The Game it self could not get those kind of errors, but if the world was edited via a modding tool, this could be a side effect, which was not known that it could happen back then. The world itself was edited alot. Mainly with modding tools from Vuenc and later on with Jeremy's. Part of the Bedrock got exchanged with grey glas, to make it possible to fell of the world, ocean was edited twice with Vuenc's Tool and later on expanded with the tool from Jeremy. Jeremy made it even possible to put parts from other worlds that Phil built before into this world and moved them around.
+
To get further information about the bug Phil descided to check when this bug started to happen. The Game it self could not get those kind of errors, but if the world was edited via a modding tool, this could be a side effect, which was not known that it could happen back then. The world itself was edited alot. Mainly with modding tools from Vuenc and later on with Jeremy's. Part of the bedrock got exchanged with grey glas, to make falling out of the world possible, ocean was edited twice with Vuenc's Tool and later on expanded with the tool from Jeremy. Jeremy made it even possible to put parts from other worlds that Phil built before into this world and moved them around.
   
 
Phil downloaded an older version of his world back from 2014 and moved to the location. He quitted the world, and loaded back into it with the same result- it got corrupted. The error seemingly happened with the ocean editing of vuencs tool, which meant that he now had to deal with the bug. That was not a big deal, since he never intended to build something there, because his focus was more on continuing with the island. Still he wanted to know more of it, so he could avoid it in the future.
 
Phil downloaded an older version of his world back from 2014 and moved to the location. He quitted the world, and loaded back into it with the same result- it got corrupted. The error seemingly happened with the ocean editing of vuencs tool, which meant that he now had to deal with the bug. That was not a big deal, since he never intended to build something there, because his focus was more on continuing with the island. Still he wanted to know more of it, so he could avoid it in the future.
   
To make sure he would never go into the zone again, he decided to build a red fence around the zone to mark the spot. To make sure the zone was on the correct place, he continuously quitted and loaded the game to make sure the game would not stuck. The zone ended up being too tall, and he decided to see how small and accurate he could get with it, without making the game crash. After reducing the zone more and more something strange seemingly happened. The zone became too small, which was weird since the bug should have appeared again. When he moved later out of the zone the bug appeared again, which was strange since he logged out on that location before without any issues.
+
To make sure he would never go into the zone again, he decided to build a red fence around the zone to mark the spot. To make sure the zone was on the correct place, he continuously quitted and loaded the game to make sure the game would not stuck. The zone ended up being too tall, and he decided to see how small and accurate he could get with it, without triggering the bug. After reducing the zone more and more something strange seemingly happened. The zone became too small, which was weird since the bug should have appeared again. When he moved later out of the zone the bug appeared again, which was strange since he logged out on that location before without any issues.
   
Another try to make a zone but this time it ended up being a tall zone to make sure the bug would not appear again. He also built the subway in a diffrent direction, since the other tunnel leaded to the strange bugs. He gave up on finding a solution, since the bug seemingly appeared random and a trigger for the appearing was not found. He first assumed, it was the location that made the bug appearing over and over again, but seemingly something has to happen first before it triggers the error. After making the zone and staying inside of it the bug did not even appear, which made it look random. And since further tries to find out the reason for that bug disproved any theory he had, further researching was useless.
+
That meant he had to give it another try to make a zone but this time it ended up being a tall zone to make sure the bug would not appear again. He also built the subway in a diffrent direction, since the other tunnel leaded to the strange bugs. He gave up on finding a solution, since the bug seemingly appeared random and a trigger for the appearing was not found. He first assumed, it was only the location that made the bug appearing over and over again, but seemingly something has to happen in that area first before it triggers the error. After making the zone and staying inside of it the bug did not even appear, which made it look random. And since further tries to find out the reason for that bug disproved any theory he had, further researching was useless.
 
[[File:Unknown.png|thumb|220x220px|The island on the bottom right moved into the ''Danger Zone'']]
 
[[File:Unknown.png|thumb|220x220px|The island on the bottom right moved into the ''Danger Zone'']]
Some time vanished and Phil started to make use of Jeremys tool, this time Jeremy asked him if he ever tried to replace the ocean area with something, to see if it could fix the map. He tried to move the vulcano island, which he wanted to move anyway. He placed the island right into the area and checked the result- the area he moved into it was bugged. The file did not crash this time but the chunks where bugged somehow. Over 50 percent of the ocean was not replaced by the island. It kind of looked like it was glitched and it never happened before with the tool. It was the one and only time it happened. Jeremy had a theory that the chunks where placed in a false order, but when Phil tried it again, but this time with a bigger part of the island the glitch did not appear again.
+
Some time vanished and Phil started to make use of Jeremys tool, this time Jeremy asked him if he ever tried to replace the ocean area with something, to see if it could fix the map. He tried to move the vulcano island, which he wanted to move anyway. He placed the island right into the area and checked the result- the area he moved into it was bugged. The file did not crash this time but the chunks where bugged somehow. Over 50 percent of the ocean was not replaced by the island. It kind of looked like it was glitched and it never happened before with the tool. It was the one and only time it happened. Jeremy had a theory that the chunks where placed in a false order, but when Phil tried it again, but this time with a bigger part of the island and the glitch did not appear again.
   
 
==Version History==
 
==Version History==

Revision as of 12:27, 27 January 2020

Titans is one of the largest worlds in Eden - World Builder. It is a flat world that began being worked on in late October 2011. The spawn is at the top of the rainbow pyramid. The name of the world was given, because of three giant 3D sculptures, which can be seen around the map. Another big part of the world are racetracks, big ice tracks where players can slide on.

Regions of Arkaria

The world "Titans" contains a huge archipelago in which many cultures are placed. There are ten known regions, located on three inhabitable islands. Most of them are placed on the main island named Arkaria, which is also the name of the archipelago.

Central Point

Population: ???

Location: Center of Arkaria

Attractions: the rainbow pyramid; wipEout track "Outpost 7"

Eastside State

Population: 104+

Location: East of Arkaria

Attractions: titan "Mienshao"

Novak

Population: ???

Location: West of Arkaria

Attractions: wipEout track "Freezing Point"

Shadoville

Population: ???

Location: South of Arkaria

Attractions: ???

Managiri

Population: ???

Location: Northwest of Arkaria

Attractions: Managiri mountains (part of the Freezing Point racetrack); the university of Arkaria

Northern Bay

Population: ???

Location: North of Arkaria

Attractions: wipEout track "Subway"

Waterloo

Population: ???

Location: South of Arkaria

Attractions: titan "Vaporeon"

Southern Point

Population: ???

Location: South of Arkaria / Aurelia Island

Attractions: Aurelia Island (the old Funpark)

Little Disboard

Population: 37

Location: Disboard Island

Attractions: titan "Teto"; wipEout track "Disboard"

Titans4

Little Disboard is located on the south of Arkaria and is an island inhabited by the titan Teto. The island is based of an anime called "No Game No Life". Teto is the god of this franchise, who takes place in the center of the island. He is surrounded by things that remind him of his own world, such as a "little" place to sleep. On this island can be found a village and a castle, based on the race "Immanity" and the "Elkia Castle", plains which referring to the race "Elven Gard" and some chess pieces.

You could call this place Tetos little vacation corner.

In the future the racetrack will be finished, the village and the plains will be expanded, a floating island for the "Flügel" is planned, and a small town for the race "Werebeasts" will be made.

Sol

Population: 0

Location: Ocean

Attractions: wipEout track "Sol"

The Danger Zone

The Danger Zone is an area in the ocean, in the south of Arkaria. Besides Ocean there is nothing to explore, yet impossible to build on. During constructions for V64 "Disboard" a tunnel was build there to connect the Island Disboard with the Island Aurelia. It was planned to build a big racetrack that connect the two islands, a racetrack and a subway in one. But strange things started to happen during the construction of the tunnel. After the first day of building the tunnel, Phil logged out of the game, but when he loaded the file, the file was stuck at 100 percent- it got somehow corrupted. Luckily a backup from yesterday was ready and Phil desided to continue with that file, but this time another diffrent bug appeared. The tunnel was already connected between those two islands and there was already a small ice slide to get fast between Point A to B. When he used the track, the second loading screen to get access to the next chunk freezed and was stuck at loading aswell. When quitting the App and starting the world, the loading screen was then stuck at 100 percent again- again corrupted.

To get further information about the bug Phil descided to check when this bug started to happen. The Game it self could not get those kind of errors, but if the world was edited via a modding tool, this could be a side effect, which was not known that it could happen back then. The world itself was edited alot. Mainly with modding tools from Vuenc and later on with Jeremy's. Part of the bedrock got exchanged with grey glas, to make falling out of the world possible, ocean was edited twice with Vuenc's Tool and later on expanded with the tool from Jeremy. Jeremy made it even possible to put parts from other worlds that Phil built before into this world and moved them around.

Phil downloaded an older version of his world back from 2014 and moved to the location. He quitted the world, and loaded back into it with the same result- it got corrupted. The error seemingly happened with the ocean editing of vuencs tool, which meant that he now had to deal with the bug. That was not a big deal, since he never intended to build something there, because his focus was more on continuing with the island. Still he wanted to know more of it, so he could avoid it in the future.

To make sure he would never go into the zone again, he decided to build a red fence around the zone to mark the spot. To make sure the zone was on the correct place, he continuously quitted and loaded the game to make sure the game would not stuck. The zone ended up being too tall, and he decided to see how small and accurate he could get with it, without triggering the bug. After reducing the zone more and more something strange seemingly happened. The zone became too small, which was weird since the bug should have appeared again. When he moved later out of the zone the bug appeared again, which was strange since he logged out on that location before without any issues.

That meant he had to give it another try to make a zone but this time it ended up being a tall zone to make sure the bug would not appear again. He also built the subway in a diffrent direction, since the other tunnel leaded to the strange bugs. He gave up on finding a solution, since the bug seemingly appeared random and a trigger for the appearing was not found. He first assumed, it was only the location that made the bug appearing over and over again, but seemingly something has to happen in that area first before it triggers the error. After making the zone and staying inside of it the bug did not even appear, which made it look random. And since further tries to find out the reason for that bug disproved any theory he had, further researching was useless.

Unknown

The island on the bottom right moved into the Danger Zone

Some time vanished and Phil started to make use of Jeremys tool, this time Jeremy asked him if he ever tried to replace the ocean area with something, to see if it could fix the map. He tried to move the vulcano island, which he wanted to move anyway. He placed the island right into the area and checked the result- the area he moved into it was bugged. The file did not crash this time but the chunks where bugged somehow. Over 50 percent of the ocean was not replaced by the island. It kind of looked like it was glitched and it never happened before with the tool. It was the one and only time it happened. Jeremy had a theory that the chunks where placed in a false order, but when Phil tried it again, but this time with a bigger part of the island and the glitch did not appear again.

Version History

The world was created possibly 25th October 2011. Note: Some Versions are not shown, because those updates were too small and count as beta versions.

Normal

  1. guardevoirs Funland v1 (11/10/11)
  2. Super Funland V1 (11/20/11)
  3. Super Funland V4 (11/25/11)
  4. Super Funland V7 (01/01/12)
  5. Super Funland V10 (01/07/12)
  6. Super Funland V12 (01/10/12)
  7. Super Funland V13 (01/21/12)
  8. Super Funland V14 (01/26/12)
  9. Super Funland V16 (01/31/12)
  10. Super Funland V18 (02/06/12)
  11. Super Funland V20 (02/10/12)
  12. Super Funland V22 (03/04/12)
  13. Super Funland V23 (03/18/12)
  14. Super Funland V24 (04/27/12)
  15. Super Funland V25 (09/23/12)
  16. Super Funland V26 (10/03/12)
  17. Super Funland V28 (10/08/12)
  18. Super Funland V30 Special Edition (10/25/12)
  19. Super Funland V32 (11/01/12)
  20. Super Funland V34 (11/18/12)
  21. Super Funland V36 (11/25/12)
  22. Super Funland V37 (03/09/13)
  23. Super Funland V38 (05/30/13)
  24. Super Funland V39 (09/29/13)
  25. Super Funland V40 (10/07/13)
  26. Aw3 mountains 2 (10/11/13)
  27. Aw4 tokyo (10/15/13)
  28. Aw6 pyramid (10/19/13)
  29. Aw8 villa (10/24/13)
  30. Bv1 medival (10/30/13)
  31. Ar1 aerys (11/16/13)
  32. Ar4 casino (11/20/13)
  33. Ar5 beta (11/23/13)
  34. Ar6 wipEout (12/29/13)
  35. Ar7 Downtown (01/12/14)
  36. Ar8 Outpost 7 (01/18/14)
  37. Ar9 Shadoville (03/22/14)
  38. Aw9 Cave (03/29/14)
  39. Aw10 Forest (04/02/14)
  40. Wanted V63 (04/10/14)
  41. Wanted V64 "Mount Hawk" (04/19/14)
  42. Ar10 Wanted (04/22/14)
  43. Ar11 Oppoi (06/06/14)
  44. Ar12 Pir Hana Twin Towers (06/09/14)
  45. Ile de Geant V70 Mienshao (06/25/14)
  46. Ile du GeantV71 Voluptuous (07/07/14)
  47. Ile de GeantV72 Woodland 1 (08/01/14)
  48. Ile de GeantV73 Mine (08/29/14)
  49. Arrakis V74 (09/25/2014)
  50. Arrakis V75 (11/01/2014)
  51. Island of the Giant V76 (02/16/15)
  52. Island of the Giant V78 North Face (02/23/15)
  53. Island of the Giant V79 New Island (03/16/15)
  54. Island of the Giant V80 Sunset Beach (03/30/15)
  55. Island of the Giant Westcoast Cliffs (04/28/15)
  56. Island of the Giant V82 Forest (08/13/15)
  57. Island of the Giant V83 Frozen Cave (12/20/15)
  58. Island of the Giant V85 Racetrack (12/24/15)
  59. Island of the Giant Glacier Breeze (02/26/16)
  60. Island of the Giant V87 (02/20/17)
  61. EoT V88 (04/17/17)
  62. Two Titans V90 Island of Giants (02/23/18)
  63. Two Titans V91 'Teto' (12/16/19)
  64. Three Titans V64 'Disboard' (01/11/20)
  65. Three Titans V65 (Unknown)

Special

  1. Ar10 Wanted Bottomless (May 2014)

Coming Soon

There is a bunch of stuff planned for the future.

- Better System to get from A to B

- More Racetracks

- More Titans

Criticism

The Critics are almost all positive:

Sam:

" [...] Your world is very good and that's something everyone should put in the head because not every world can be amongst the top 30 [...] (8.5/10P) "

EdenRock3t:

" Incredible!!  After spending a week looking for cubes, I really fell in love in your world! [...] " (4.5/5P)

Nahaniel Brusch:

"A huge world with many innovations" (8.6/10P)

Cap'n'Crunch:

"This world is assuming the utmost discipline! [...] Cool stuff! [...]"

Bnm:

"Holy....Wow. Amazing"

Average:

87/100

Trivia

  1. The map started with the name GUARDEVOIR's FUNLAND.
  2. One of the most unique parts of this world are the three titans and the racetracks. Besides that the world is also famous for name changes, which happened at least eleven times. Old notable names were Super Funland, Ar and Island of the Giant.
  3. In Version 79 (New Island), over 220 buildings were removed, because of a resize of the Island. It makes the map smaller and many unfinished and copied building constructions are removed.

Pictures


- More Pics coming soon!!! -

Map