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[[File:2012-08-16_18.31.42.png|thumb|340px|The current terrain, including hills, trees, and cliffs.]]
 
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TerrainGenflatornormal(11.01.13).png|Types of Worlds|link=http://edenworldbuilder.wikia.com/wiki/User:David_Nolte/Sandbox#Types_Of_A_World|linktext=Learn more about the different Types of Worlds.
Many different formations of [[blocks]] are randomly generated in Eden with the use of the app's built in terrain generator. These currently include hills, stone quarries, overhangs, and trees, with more to come by [[Eden Update 2.0|Update 2.0]]
 
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TerrainGen11.01.13) 001.png|Flat World|link=http://edenworldbuilder.wikia.com/wiki/User:David_Nolte/Sandbox#Flat_World|linktext=All about the Flat World Generator.
 
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TerrainGen11.01.13) 002.png|Normal World|link=http://edenworldbuilder.wikia.com/wiki/User:David_Nolte/Sandbox#Normal_World|linktext=Learn all about the Normal World.
 
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NewTerrainGen2013.png|2.0 Update|link=http://edenworldbuilder.wikia.com/wiki/User:David_Nolte/Sandbox#Version_2.0_Terrain_Generator|linktext=Learn about the confirmed new World Types in the 2.0 Update.
 
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Many different formations of blocks are randomly generated in Eden with the use of the app's built in terrain generator. These currently include hills, stone quarries, overhangs, and trees, with more to come by [[Eden Update 2.0|Update 2.0]]
 
==Types Of A World==
 
==Types Of A World==
[[File:IMG_0788.png|thumb|left]]
 
 
When you make a new world, you are presented with an option on which type of world to make. '''Currently, '''there are two types of worlds, Flat and Normal. Flat is obviously completely flat whereas normal is mountainous, has trees, cliffs, stone, weeds, and flowers. If you have creatures toggled on, they will spawn naturally in both worlds.
 
When you make a new world, you are presented with an option on which type of world to make. '''Currently, '''there are two types of worlds, Flat and Normal. Flat is obviously completely flat whereas normal is mountainous, has trees, cliffs, stone, weeds, and flowers. If you have creatures toggled on, they will spawn naturally in both worlds.
 
 
 
 
 
==Flat World==
 
==Flat World==
 
In a Flat World, there are no structures. The only blocks found in this terrain are Grass, Dirt, Light Stone, and Bedrock. There is first one layer of Grass, followed by 16 dirt blocks below it. After the dirt, there are 15 light stone blocks below it. Finally, there is one layer of impassable Bedrock at the bottom.
[[File:Flatlandseden.png|thumb|left|274px|A normal start of a Flat World. ]]
 
''Main Article: [[Flat World]]''
 
 
In a [[Flat World]], there are no structures. The only blocks found in this terrain are [[Grass]], [[Dirt]], [[Light Stone]], and [[Bedrock]]. There is first one layer of Grass, followed by 16 dirt blocks below it. After the dirt, there are 15 light stone blocks below it. Finally, there is one layer of impassable Bedrock at the bottom.
 
 
 
 
 
 
 
 
   
   
 
==Normal World==
 
==Normal World==
 
[[Normal World]]s use the terrain generator to generate a virtually infinite world with randomly generated hills and valleys. At the top there are grass blocks, [[Flower|flowers]], [[Weeds|weeds]], and [[Trees|trees]]. In the lower levels, there is [[Stone|stone]], [[Dirt|dirt]], and [[Bedrock|bedrock]]. There are occasional floating islands and patches of stone on the surface, which some consider a seperate [[Biomes|biome]] from the grass.
   
   
[[File:IMG_1056-1-.png|thumb|A normal world before update 2.0.]]
 
{{Main
 
|[[Normal World]]
 
}}
 
[[Normal World]]s use the terrain generator to generate a virtually infinite world with randomly generated hills and valleys. At the top there are grass blocks, [[flower]]s, [[weeds]], and [[trees]]. In the lower levels, there is [[stone]], [[dirt]], and [[bedrock]]. There are occasional floating islands and patches of stone on the surface, which some consider a seperate [[Biomes|bio]][[Biomes|me]] from the grass.
 
 
==Version 2.0 Terrain Generator==
 
==Version 2.0 Terrain Generator==
 
With the arrival of Update 2.0, there will be mountains capped with snow (it is unknown which block is being used as the snow) and ice at the bases, naturally appearing lakes of [[Water|water]], naturally occuring ice slides, and a tropical island biome type. Mountains have recently been seen in screenshots with water replacing the ice, meaning that this is another possible change that could come.
 
 
==='''Confirmed Biomes in Update 2.0 Terrain Generation:'''===
With the arrival of Update 2.0, there will be mountains capped with snow (it is unknown which block is being used as the snow) and [[ice]] at the bases, naturally appearing lakes of [[water]], naturally occuring ice slides, and a tropical island biome type. Mountains have recently been seen in screenshots with water replacing the ice, meaning that this is another possible change that could come.
 
===Confirmed Biomes in Update 2.0 Terrain Generation:===
 
 
*Normal
 
*Normal
 
*Tropical (sand, light blue water, and a different type of tree from the original type)
 
*Tropical (sand, light blue water, and a different type of tree from the original type)

Revision as of 23:26, 11 January 2013

Types of Worlds
Flat World
Normal World
2.0 Update

Types of Worlds

Flat World

Normal World

2.0 Update

Types of Worlds
Flat World
Normal World
2.0 Update



Many different formations of blocks are randomly generated in Eden with the use of the app's built in terrain generator. These currently include hills, stone quarries, overhangs, and trees, with more to come by Update 2.0

Types Of A World

When you make a new world, you are presented with an option on which type of world to make. Currently, there are two types of worlds, Flat and Normal. Flat is obviously completely flat whereas normal is mountainous, has trees, cliffs, stone, weeds, and flowers. If you have creatures toggled on, they will spawn naturally in both worlds.

Flat World

In a Flat World, there are no structures. The only blocks found in this terrain are Grass, Dirt, Light Stone, and Bedrock. There is first one layer of Grass, followed by 16 dirt blocks below it. After the dirt, there are 15 light stone blocks below it. Finally, there is one layer of impassable Bedrock at the bottom.


Normal World

Normal Worlds use the terrain generator to generate a virtually infinite world with randomly generated hills and valleys. At the top there are grass blocks, flowers, weeds, and trees. In the lower levels, there is stone, dirt, and bedrock. There are occasional floating islands and patches of stone on the surface, which some consider a seperate biome from the grass.


Version 2.0 Terrain Generator

With the arrival of Update 2.0, there will be mountains capped with snow (it is unknown which block is being used as the snow) and ice at the bases, naturally appearing lakes of water, naturally occuring ice slides, and a tropical island biome type. Mountains have recently been seen in screenshots with water replacing the ice, meaning that this is another possible change that could come.

Confirmed Biomes in Update 2.0 Terrain Generation:

  • Normal
  • Tropical (sand, light blue water, and a different type of tree from the original type)
  • Forest (all dark grass and a third type of tree spawn here)
  • Mountains (questionably its own biome)
  • Red/Volcanic world (consist of red stone for the ground, black stone archs, and volcanoes)