The normal world layout. They all look different from one another

A Normal World is one of two world layouts the player is given to choose upon loading a World. This was the only layout option for a beginning world before update 1.5. Normal Worlds contain naturally occuring clouds in the sky, trees, Creatures, randomly created hills and stone banks, and caves (before caves were removed in update 1.6). Dark Stone blocks were also removed, as they were found in caves. Normal worlds also have random patches of stone around the world. They are generally used less than flat worlds because of the limited level and flat ground that normal worlds provide, but they give more freedom in the way of building into hills, which could lead the user to create tunnels and underground houses with more ease.

Changes in 2.0

  • The first screenshot of mountains. It appears that there is ice at the base.

    The first picture of the new terrain gen.

    Although extremely colorful, this appears to be a cave, as the blocks seen is exclusivly stone.

    The mysterious world. A previous snapshot of this 'world' was lacking in the black arches and lava lake. This could be an indication that this could be a new feature being added.

    The appearance of Normal Worlds changed drastically in version 2.0.
  • The new world generation includes water with more varied heights, snow-capped mountains, and a raised height limit. There have also been hints at caves and some sort of alternate world, but this is just speculative.


  • Its brother is the Flat World, which consists of a large grass biome.
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    2012-08-16 12.10.05.png

    Terrain, including hills, trees, and cliffs.

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